I started on the web in 2007, moved to iPhone apps in 2013, and today work across the whole product — apps, websites and the systems behind them. I'm used to owning it all: planning, building, launching, and looking after it once it's live.
I've also sat on the other side of the table. I've prepared technical tests and interviewed developers, written commercial proposals, managed a small family insurance agency and taught a game-development course with Scratch. So I care about what a product has to achieve, not just how it's built.
I work remotely from Odemira, in Portugal's Alentejo, and I'm comfortable collaborating with clients in other time zones.